A number of media broke the news that Blizzard Game National Service is expected to officially announce the return of game stocks within one month.

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  In early trading today, A shares fluctuated slightly as a whole, and the transactions in the two cities shrank slightly. On the disk,, automobiles, MCU chips and other sectors were among the top gainers., real estate, ships,And other sectors were among the top losers.

  The volume of media plate is high and high.

  Stocks strengthened collectively again in the morning, with the plate volume rising by more than 4%, floating red for the fourth consecutive day, hitting a new high since the rebound.From the state of slight decline, the volume suddenly increased sharply, and the vertical daily limit was only about 2 minutes.There is also a trend of rising and falling.

  Short play,, media and entertainment and other related sectors have strengthened against the trend.The daily limit for the third consecutive day,After high opening, the board is also sealed at a second speed. Game ETFs and game animation ETFs were among the top gainers.

  In the news, after a period of silence, Blizzard Game National Service will return to the player’s field of vision in the near future. Recently, a number of media broke the news that Blizzard Game National Service is expected to officially announce its return within one month. It is understood that after the return of the Blizzard National Service, it will beMutual entertainment Guangzhou is responsible for the operation, and Thunder Fire is responsible for the marketing, which has aroused the concern and expectation of the majority of game lovers.

  In addition, the annual Global Game Developers Conference will be held in San Francisco from March 18th to 22nd, 2024. As the largest and most influential industry summit in the global game industry, this conference takes AI as the key word. In addition to 16 AI theme summits, game companies and AI technology and tool providers will also participate in the forum sharing to show the latest development of AI-enabled games.

  The policy side of the domestic game industry has also continuously released positive signals, and the game version number has been increased in frequency. From December 2023 to February 2024, an average of 110 domestic mobile games passed the trial, which was higher than the average of 87 from January to November 2023.

  According to China Game Industry Report 2023, the actual sales revenue of domestic game market exceeded 300 billion yuan for the first time in 2023, and the number of users reached 668 million, reaching a new high. Among them, the actual sales revenue of mobile games was 226.86 billion yuan, a year-on-year increase of 17.51%.

  Gamma data "2024 China Game Industry Trend and Potential Analysis Report" shows that the small game market has risen rapidly and become the fastest growing segment. In 2023, the small game market reached 20 billion yuan, up 300% year-on-year.

  According to the statistics of Wind, 23 game companies predicted the performance in 2023, and at least 16 companies achieved profits, of which 7 turned losses into profits and 6 made further growth.

  It is estimated that the net profit will reach 1.3 billion yuan-1.7 billion yuan in 2023, up 26.81%-65.83% year-on-year, and the profit scale temporarily ranks first;It is estimated that the net profit will be 265 million yuan-350 million yuan, up by 105.65%-171.61% year-on-year, and the growth rate temporarily ranks first;The performance has also increased significantly.

  It is believed that the value of industrial application and related applications are landing one after another behind the continuous AI catalysis and optimistic valuation catalysis. At present, the progress of AIGC has greatly enhanced the productivity value of the game industry, which is expected to empower multimodal content production represented by pictures and videos, and accelerate the upgrading of production efficiency at the content production end.